Feeds:
Posts
Comments

Posts Tagged ‘wii u’

Last night, Nintendo’s Wii U, its newest game console, went on sale throughout North America. Many of our critics took the trek to Rockefeller Center to check out the event at Rockefeller Center. Without any fanboyism or favoritism, here are 10 things you’ll like and dislike about the Wii U.

1) Short battery life on GamePad is the worst of any console or handheld. Two hours was my minimum and three was my maximum.

2) The GamePad controller is too complex with buttons galore.

3) Not all apps are available on launch day. Where’s the promised TVii service, Netflix, Amazon and YouTube, for instance?

4) The GamePad is too heavy. It will affect your game play over time.

5) The GamePad takes a long time to recharge.

6) Games take a longer time to load than on the Wii.

7) Not all game music and audio comes through the GamePad when you use it without your TV.

8) It’s harder to set up and get going than was the Wii.

9) Software update takes soooooo long to download, well over an hour.

10) What an arduous process it is to move your old game profile and info – from the Wii to the Wii U.

-Harold Goldberg, Founder

Read Full Post »

Last night, the Wii U, Nintendo’s newest game console, went on sale throughout North America. Many of our critics took the trek to Rockefeller Center to check out the event at Rockefeller Center. Without any fanboyism or favoritism, here are 10 things you’ll like and dislike about the Wii U.

1) Games are presented in high definition graphics, a fine step forward.

2) The GamePad functions as a TV remote control and your cable guide appears on it. Its touchscreen can be pretty effective, too.

3) You can play your old Wii games on it. Super Mario Galaxy, baby.

4) Nintendo Land is better than expected because it explains an essential thing: how to use the GamePad. The single player mini games aren’t bad, either.

5) MiiVerse lets you share screenshots from games with friends.

6) You can play games on the GamePad without turning the TV on.

7) It connects to the Web.

8) You could probably stream a webcast via the GamePad camera and WiFi, if Nintendo ever sets that up.

9) It’s a powerful machine that rivals the workhorses PS3 and Xbox 360, something Nintendo needed to do.

10) There are creditable games for adults as well as kids, from ZombiU to Scribblenauts Unlimited.

-Harold Goldberg, Founder

Read Full Post »

Should the Wii U have been given a bad rap for seeming too complex? Or should Nintendo’s spin doctors get the blame? Or should journalists themselves be held accountable?

by Harold Goldberg

Yesterday at the Polygon launch party in Tribeca, two threads of conversation manifested themselves throughout the night. The first surrounded the seemingly anthropomorphic incarnation of Hurricane Sandy and the way it sucker punched Manhattan, the rest of New York City and New Jersey. ‘How did it go for you?’ was the question among critics. Much shaking of the head and commiseration occurred.

The other talks centered upon the imminent launch of the Wii U.

Many of our critics were happy to get an early package with the new Nintendo device contained within. Discussion last night ranged from the way it is being marketed to the lack of it being fully functional broadband-wise prior to launch. The lack of certain promised apps and functionality similarly plagued critics who were trying to review the PlayStation Vita before launch. As I recall, it was difficult to sync Kinect, the Xbox add-on controller, prior to launch as well.

My concern about the Wii U has been documented on NPR’s Morning Edition, where I spoke with co-host Renee Montagne. We’ve also dealt with the challenges right here at the Circle site. And yet, when I checked out the machine in the comfort of my own home for the first time a few days ago, my initial impression for the offline experience is that the Wii U comes together nicely via fairly charming tutorials in Nintendo Land, the oft-maligned, upcoming collection of mini games that is packed inside the deluxe version of Nintendo’s successor to the Wii.

That’s just one game. And this is an impression, not a full review. But it speaks to one problem I had: that the Wii U is too busy to understand immediately. Indeed, it may not be so difficult at all. Now seeing what I’ve seen, I believe Nintendo’s marketing machine has made it difficult to understand. All Nintendo representatives had to say to journalists like me is: “If you think the Wii U is too complex as you engage in these demos and see these presentations, wait until you get it home. The tutorials are pretty informative and easy. You’ll get it. We promise.”

They had years to explain this to me and to all of the Circle members in simple, plain language. And they never did. In fact, I don’t believe the commercial below makes the Wii U a breeze to understand. More soon.

Harold Goldberg is the founder and editor in chief of the Circle.

Read Full Post »

Follow

Get every new post delivered to your Inbox.

Join 98 other followers