The Review: The Art of Journey

Illustrator Matthew Nava provides insight into the design behind the truly intuitive game, Journey. By ANNATRUUS BAKKER Matthew Nava came to hear about the Journey project in his first job interview with thatgamecompany back when Flower was still a work in progress. Jenova Chen, thatgamecompany’s creative director, asked Nava what he thought “an online multiplayer…

Wii U: Our First Video Program!

Gamasutra’s Leigh Alexander. Polygon’s Chris Plante. Giant Bomb’s Alex Navarro. AOL’s Libe Goad. CNET’s Dan Ackerman. About.com’s Charles Herold. These smart folks are just six of our 25 lauded Circle members. And they appear in our first New York Videogame Critics Circle Web program, this time about the potential pluses and minuses of the Wii…

Why I Wrote A Horror Screenplay About Games

I’m taking this time to write about a newly launched project that’s been in the pipeline for quite some time. It has little to do with our Critics Circle, except to say that I always urge our members to be creative and independent-minded and outspoken. Plus, I need to explain to you why this space…