ARCADE FIRE #11: December 1 – December 6th

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By Kevin L. Clark

Here, we spotlight the movements, mods, and works of art within gaming culture for your ultimate enjoyment. The weekly post is your central point to see just how video games influence the world around us.

A huge salute and congratulations goes out to New York Videogame Critics Circle founder, Harold Goldberg. Why, you ask? Well, his highly appreciated Playboy Magazine cover story on League of Legends gave way to an equally endearing Kickstarter campaign that would serve gamers and eSports fans alike. The project, which has completed its funding goal, will be an experience for LoL junkies. In addition to the book, digital comic team Cloud9 and animator guru Bill Plympton, both have joined on to ensure that there is more than enough creativity to showcase.

For those who are currently engaged in the new Destiny DLC, are you surprised that Sir Paul McCartney contributed a song to the critically acclaimed game? The Guardian‘s Keith Stuart got a chance to chat with the living legend about collaborating on the Bungie-led game, which led to an interesting (albeit unsurprising) revelation: The Beatles songwriter isn’t good at video games. “I’m the guy who comes up [to his grandchildren] and says, ‘Give me a go’ and gets killed instantly, then hands the controller back,” McCartney admitted in the piece. While it was the first time that the Rock and Roll Hall of Fame inductee has done anything like this with games, it won’t be the last. You should check out the piece in full by clicking here.

Whether you played Asura’s Wrath or Shenmue, Quick Time Events (originally not called that, by the way) carry a certain level of annoyance within the gaming community. With every button mash, L3 or R3 trigger swiped, players perform a complex combination that is sure to be thrilling cinematically, but if you’re not on time — dead you’ll be. Kotaku‘s Nathan Grayson writes an interesting piece detailing how QTEs don’t have to suck at all. Claiming it’s “all about context,” the piece breaks down what makes QTEs satisfying and important, while educating the reader about the history of context-sensitive gameplay. It’s worth a read before the weekend starts, you can do so by clicking here.

If you see anything that you feel is culturally relevant, artistic in merit, or just all-around cool for gamers — please don’t hesitate to let us know @HaroldGoldberg, @KevitoClark, and @HarryRabinowitz.

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