What Tea, Yes, Tea, Might Mean to Halo 4

by Harold Goldberg Not that we care about the intricacies of marketing that much here at the Critics Circle, but we do care about cross-cultural concinnity, a kind of beautiful harmony between gaming and other pop culture entities. Recently, what we’ve seen with the gaming industry are co-promotions that lack creativity. Halo and Mountain Dew…

Of Outreach In The Bronx And Thanksgiving

By Harold Goldberg Last week, I traveled up to the DreamYard Prep School in the Bronx. Once at the building at 172nd Street, I passed through a metal detector and was escorted up to the school’s top floor and into a comfortable library. The room was so inviting that I thought of Andrew Carnegie’s quote,…

10 Things You’ll Like About The Wii U

Last night, the Wii U, Nintendo’s newest game console, went on sale throughout North America. Many of our critics took the trek to Rockefeller Center to check out the event at Rockefeller Center. Without any fanboyism or favoritism, here are 10 things you’ll like and dislike about the Wii U. 1) Games are presented in…

First Take: Wii U Impressions

Should the Wii U have been given a bad rap for seeming too complex? Or should Nintendo’s spin doctors get the blame? Or should journalists themselves be held accountable? by Harold Goldberg Yesterday at the Polygon launch party in Tribeca, two threads of conversation manifested themselves throughout the night. The first surrounded the seemingly anthropomorphic…

The Review: The Art of Journey

Illustrator Matthew Nava provides insight into the design behind the truly intuitive game, Journey. By ANNATRUUS BAKKER Matthew Nava came to hear about the Journey project in his first job interview with thatgamecompany back when Flower was still a work in progress. Jenova Chen, thatgamecompany’s creative director, asked Nava what he thought “an online multiplayer…