The Essay: What Sony’s PS5 Means To A Writer Who’s Been There For All PlayStation Hardware Releases

By Harold Goldberg It’s bittersweet. The PlayStation 5 may well be the last PlayStation I will ever review. I’ve been around, carefully writing about this Sony-created game playing machine since the days of the PlayStation one. I’ve bonded with friends and girlfriends while playing, and I’ll never forget those relationships, many of which are still…

The Podcast: Naughty Dog’s Neil Druckmann And Media Molecule’s Siobhan Reddy Join Talking Games With Reggie And Harold!

It’s really “The Last of Us” – for Reggie and Harold. That’s because the two wrap up their seven-episode fundraising podcast. But it’s with an awesome PlayStation Special! Please donate now to help underserved communities now! First, Naughty Dog’s game director Neil Druckmann speaks about the making of and release of The Last of Us…

Scholarships: Here Are The Poems That Inspired The Award-Winning Games Created By The High School Students We Mentor!

By Harold Goldberg We have a variety of ways to give back at the New York Videogame Critics Circle. And, as a multicultural arts education-oriented nonprofit organization, we continually look to fostering creativity in others when we plan our work. Our yearly scholarship contest, for instance, focuses upon game narrative. Before we announce the winners,…

The Podcast: In Part 2, The Concrete Genie Creators Talk About The Game’s Origins, Art, Narrative, Maurice Sendak And The Zen Of Post-It Notes!

Sly Cooper, Jet Set Radio, Ico! In Part 2 of this New York Videogame Critics Circle podcast, founder Harold Goldberg and Senior DreamYard Intern Kimari Rennis talk to PixelOpus creative director Dominic Robilliard and Art Director Jeff Sangalli about *their artful inspirations, *the compelling new content within Concrete Genie, *how the art style was created…