By Khloe Wilkerson
In Dustborn, the saying, “Sticks and stones may break my bones but words will never hurt me” is turned upside down, taking players into a future where language is not just communication but a formidable force of change. Developed by Red Thread Games, this single-player action-adventure game redefines how we perceive words. In Dustborn, communication becomes a weapon, a shield, and a means of survival in a fractured, dystopian society.
Set in a reimagined America called the “The Republic,” the game introduces players to Pax, an exile with a unique ability to weaponize language. Pax’s mission is to deliver a crucial package from Pacifica to Nova Scotia, but the journey is filled with obstacles. She travels through a visually stunning, high-tech world aboard a robot-driven tour bus, moving through six distinct regions controlled by the authoritarian Justice. Each area presents its challenges, and Pax must not only complete her delivery but also forge alliances, manage relationships, and face various threats in a world where words have immense power. She and her crew are a diverse group of characters, each possessing a unique trait or power that contributes to the team as a whole.
What sets Dustborn apart is its innovative use of language. In the game, words are not just for talking; they are powerful tools that can shape the environment and influence characters. For instance, Pax can use the ‘Hoax’ Vox with the help of Eli to generate illusions, misleading enemies and creating strategic advantages. In one encounter, the ‘Hoax’ was used to make an enemy believe there was a huge monster ready to kill them, allowing Pax to bypass a heavily guarded checkpoint. This mechanic adds a strategic layer to the gameplay, as players need to master different types of language to tackle enemies and navigate situations effectively.
Contrary, to its positive aspects, Dustborn also explores the darker side of communication. The game features “Echoes,” which are entities that represent the harmful use of words. For instance, echoes can create fear and confusion among characters, affecting their behavior and interactions. This design choice highlights how language can be twisted to control and oppress, adding depth to the game’s story and reflecting real-world issues of manipulation and censorship.
Character development stands out in Dustborn by Pax evolving as she builds relationships. Pax’s interactions with Eli, who grapples with his traumatic past, deepen the narrative. For example, Eli’s emotional struggle growing up without a family impacts his decisions, affecting how Pax can rely on him in crucial moments. These personal stakes enrich the storytelling and character development. Another character, Ophelia, helps Pax navigate the political landscape of the regions they traverse, providing crucial insights and support. The dynamic interactions between characters, influenced by Pax’s ability to use language, enhance the story and make the game’s world feel more alive.
The visual design of Dustborn is impressive, blending advanced and retro-futuristic elements to create an immersive world. The environments range from sprawling sunlit deserts with shimmering mirages to bustling, neon-lit urban areas teeming with life. The desert scenes utilize dynamic lighting and weather effects to evoke a sense of harshness, while the urban areas feature intricate architectural designs and vivid color schemes that immerse players in the game’s modern setting. The fluid combat sequences and the robot-driven tour bus add to the game’s immersive quality, allowing everything to come together nicely.
The sound design in Dustborn is meticulously crafted. For example, the clash of weapons during combat is accompanied by distinct, sharp effects that enhance the intensity. Ambient sounds, such as the hum of the robot-driven bus or the distant echoes in the desert, contribute to a deeply authentic experience.
Dustborn echoes Ray Bradbury’s Fahrenheit 451 book, exploring censorship and the power of language. Just as Bradbury’s novel critiques a society that burns books to suppress dissent, Dustborn depicts a world where controlling language and information drive the struggle for resistance and freedom.
Playing Dustborn was a gripping experience. The plot twists and character development kept me fully engaged. The game’s difficulty is generally well-balanced with a respawn system that minimizes frustration during challenging battles. However, some players might find the respawn system too forgiving, potentially reducing the sense of accomplishment. I would recommend Dustborn for players who enjoy story-driven games with a strategic twist. However, if you prefer nonstop action, the game’s slower pace might not be ideal. The game is quite guided, with clear prompts for tasks. While this helps keep you on track, it might feel restrictive if you prefer more freedom in exploring and advancing the story. Nevertheless, for players who value a well-crafted narrative and meaningful interactions, Dustborn offers a unique and engaging adventure.
In summary, Dustborn is a standout title for its inventive use of language, stunning visuals, and deep narrative. It encourages players to think about the impact of their words and actions, making it more than just a game—it’s a reflection on the power of communication. With its blend of strategic gameplay, immersive world-building, and thought-provoking themes, Dustborn delivers an exceptional and memorable gaming experience that challenges players to consider the role of language in shaping our world.
Bronx native Khloe Wilkerson is our youngest intern. She recently won a college scholarship and completed our journalism and writing class at Mott Hall III twice in a row.
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