The Moment: Titanfall 2

By Steven Petite “Is the much vaunted single player worthwhile?” Harold Goldberg asked me this question the other day in regard to Titanfall 2. The original 2014 shooter, as many know, was an Xbox One exclusive that only featured online multiplayer. There were objective, somewhat story-oriented pieces sandwiched into the multiplayer experience, but there was…

The Deus Ex Mankind Divided Moment: Technological Authenticity?

By Steven Petite In a game where humans have been mechanically altered with special abilities, where the protagonist is the most advanced augmented individual around, you would expect to have convenient communicative technologies at your disposal, right? A few hours into Deus Ex: Mankind Divided, protagonist Adam Jensen needs to get a hold of David…

The E3 Moment: Microsoft Ups Its Game!

By Steven Petite   Heading into E3, Microsoft was a publisher that seemed to be losing its identity. Perhaps this has been amplified by the growing consensus that, not three years into the current console lifecycle, the Xbox One has already “lost” to the PlayStation 4. Sony’s console is more powerful and user friendly and…

The E3 Moment – Bethesda Brings Franchises Back From The Dead

By Steven Petite For the second year in a row, Bethesda demonstrated the right way to showcase current and upcoming products effectively. First impressions are very important, and Bethesda kicked off the show with a clever command prompt reveal of Quake Champions. It was only a short teaser with no actual gameplay footage, but when…

The Moment: The Sheer Emptiness of Overwatch

by Steven Petite   The scene: the majestic remains of the Shimada Castle in Japan’s Hanamura suburb. Tight lanes and streets are decorated with the occasional lonely vehicle. Numerous open buildings feature spacious rooms at their core, a luxurious staple of Japanese architecture called the “moya.” Rooftops are visually dominating, eaves extending past walls held…