Why Weren’t These GDC Events Sufficiently Covered? A Look At Teaching Speculative Game Design, The G4C Accelerator And Making Personal Games

By Elizabeth Ballou The annual Game Developers Conference (GDC) wrapped up its mammoth week-long roster of videogame talks and showcases in San Francisco. Some of the biggest GDC news, like the announcement of Google’s Stadia service or the fight between Steam and the Epic Store, has already been chewed over by dozens of gaming sites.…

The Issue of Blowhards Doing GDC Talks

By Harold Goldberg While I think it’s a real honor to go to and cover the Game Developers Conference, I found one bothersome character trait coming through in personalities who led almost all of the education and narrative-oriented talks I was privileged enough to attend. It’s too much ego. One of the tenets of the…

The Upshot: The Best GDC Talk Was About Empathy

By Harold Goldberg It’s a busy, occasionally frantic time. But I did have direction. My goal at the Game Developers Conference was to spread the word about the New York Videogame Critics Circle’s non-profit work with students and older adults. Along those lines, I eschewed most (not all) of the game demos this year to…

The Roundup: The Circle Speaks

By Harry Rabinowitz In this installment of The Roundup, we’ve got business, reviews, videos, and VR. Outside The Roundup, everybody’s packing up and heading out to the Game Developers Conference. Maybe we’ll see you there! Chris Plante talks with Polygon’s Megan Farokhmanesh about why you (yes, you) should care about GDC. Chelsea Stark takes us back…