By Ronald Gordon
Being a guerrilla fighting against a dictatorship isn’t the most rewarding line of work. In truth, your only rewards are constant risks to your health and safety and most likely a sharp reduction in the number of friends and family you have. But when you’re an orphan plucked off the streets and handed a gun and a rocket backpack, you’ll find that maybe you can get a lot out of fighting a militarized power structure.
The new installment of Ubisoft’s renowned action-adventure series Far Cry features plenty of outrageous things. From amazingly handcrafted weapons of revolutionary destruction, to dangerously adorable companions called Amigos, Far Cry 6 brings lots of fun content to mess around with – despite the deep story. In the land of Yara, a fictional Caribbean island modeled upon Cuba, the forcibly elected leader Anton Castillo, played by versatile actor Giancarlo Esposito, wants nothing more than to snuff out the revolution and either execute the rebels or put them to work. Anything for paradise, as he would say. It’s up to you, an orphan named Dani pulled straight from the streets after your friends are gunned down by Castillo, to prevent him at all costs from getting what he wants, and to help the rebels at Libertad achieve victory.
Far Cry has always been known to offer players exciting methods of smashing the oppressive systems that tie the game franchise together. The improved and most important method of rebellion that Far Cry 6 brings to the table is the crafting system, now known as Resolver. Dealing with Resolver means adding all sorts of mods and skills to a weapon of your choosing, making it more dangerous and more reliable. Different weapons require different components to Resolver their upgrades, and different upgrades likewise require different things, but it’s all worth it to increase the destructive force of your weapons. There are different ammunition types like soft target and armor piercing, useful against lightly and heavily armored targets, respectively, and even more over-the-top choices like Blast or Poison rounds. Adding these ammo types through Resolver makes them permanent, leaving you with few worries other than counting your bullets and bringing the right tool for the job. Of course, no one gun is the ultimate weapon, and the unique weapons like ones featured in the DLC content or found in chests around Yara cannot be modified.
Other than weapons you carry around, you also have living weapons to call into battle. That’s right. Pets and other animals bite at the necks of your foes or to provide a distraction so you can take the foes out personally. Amigos are helpful animals you encounter along your journey, from new ones like Guapo, the shirt wearing Croc (the first one you encounter), to old friends like Boomer the dog from Far Cry 5, now called Boom Boom. You can find Amigos in all sorts of places and they all have their own methods of helping you in combat. They even have their own skills, like Guapo’s Self Revive, which automatically brings him back to life if he’s downed in combat. The more you use an Amigo for certain scenarios, the closer you get to completing its special requirements. Completing them fully will give Amigos even more abilities in a fight, making them all the more useful when you’ve reached the later parts of the game and need an extra hand taking on Castillo’s military forces. And before you ask, yes, you can pet them all!
Your ultimate weapon will be simultaneously the most effective, the most lethal, and the most exciting tool you’ve ever had strapped to you: The Supremo. The Supremos are seven different tool kits that come with various tricks and talents. The game gives you Exterminador to start you off, allowing you to unleash an Armageddon Strike and fire a barrage of seeking rockets at your enemies, which I think is one of the best to employ in any scenario. There are of course other options, such as Fantasma, which spews Poison and makes your enemies go berserk, or Volta, which unleashes an EMP blast and disables all electronics in the area if you didn’t want those pesky alarms or cameras messing up your stealth run. Each Supremo is purchasable and even comes with its own Resolver options to add passive skills such as increased stamina or greater ammo reserves.
Far Cry 6 has a lot to offer in the area of cultural appreciation. Yara definitely feels like a country that has deep roots in Caribbean ethos and history. From the beautiful ocean to the densely packed woods, Yara feels like a place you’d actually want to visit if it wasn’t under Castillo’s cruel regime and falling into misery and anarchy. The music is great too, both inside and outside of action. When you’re in combat, the music makes you feel powerful, invincible, unstoppable. But when you’re touring the streets of Yara and ducking under Castillo’s radar, the mood is calm and tranquil. That is, until you turn on a radio and start hearing Spanish party music. All in all, Far Cry 6 was successful in replicating the atmosphere of a Caribbean country.
I’ll be honest. With these final thoughts, I want to say that Far Cry 6 is another Far Cry game with a fair amount of familiarity in both plot and game play. And if you just don’t want to play another Far Cry game, it’s probably not for you. But if you’d like to run around fighting a dictator with a rocket backpack, a plastic bottle for a silencer on your sniper rifle, and a two legged weiner dog that’s too cute for enemies to ignore, I’d highly recommend Far Cry 6. There’s plenty of content to please just about anyone who wants to have a good time: agile movement and gunplay, wild characters and quests, and awesome, often foreboding, music. There are even two different play styles, Story Mode and Action Mode, so you can choose to have either an enjoyable story driven campaign or a tougher and more strategic style playthrough. Both modes can even be enhanced by bringing along a friend with Online Co-op; the more the merrier, as they say. I’m having an excellent time with Far Cry 6, even if it’s not for everyone. And I’ll just keep on slide-kicking my enemies until I can sic a rage-fueled chicken on the evil Anton Castillo himself.
Ronald Gordon is a New York Videogame Critics Circle senior intern. He recently completed an internship at Rockstar Games.