The only thing that I could think an MFA student would say after seeing that is, “What the hell?!” Over the course of the first few minutes or so, I used heel-mounted guns, swords, boot-strapped whips, and various demons to fight angel-Pegasus creatures while riding atop a fighter jet! I then fought a larger angel-flavored monster while on top of a train where I summoned a giant demon-kaiju monster using my hair (which is also what my clothes are made of apparently). I ended up fighting that same giant monster while flying up a skyscraper. My friend-slash-partner-in-crime, Jeanne, who you can see in red riding the upside-down fighter jet, got her soul punched out of her.
I was basically cheering the entire time.
It’s not that Bayonetta 2 can’t be broken down, critiqued, or ridiculed. It’s that I didn’t care if anyone said those things to me. Even if that same MFA came over and dismissed the game as easy or repetitive or sexist, I wouldn’t have cared. I was having fun. I should not actively change my fun to apathy just because of some critique or opinions.
Looking back at Final Fantasy XIII, hell, even any of the games I’ve played, I should not let critique inhibit me from enjoying myself, no matter how silly or dumb a game I like sounds to others. For example, Burnout 3: Takedown is a game about sometimes racing really fast and making other cars explode or launching them 40 plus feet into the air. Katamari Damacy is a game about the tiny son of the planet-sized “King of All Cosmos” rolling Earth-stuff up into balls and making them into stars. Lethal League is a game about hitting a baseball 1 – 1,000,000 mph at other people. Gotcha Force is game where you control sentient alien robot toys to fight evil sentient alien robot toys. I don’t care if these games sound stupid. I don’t care if you hate them. I love them. I can accept and appreciate critique without letting it completely control my feelings.
Now if you don’t mind, I think I’m going to go play Bayonetta 2…
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