The Roundup: The Circle Speaks

By Harry Rabinowitz Have you heard about The New York Videogame Awards? Word on the street is the event is going to be pretty spectacular. Just keep an eye out for it! Anyway, here’s your weekly Roundup! Samit Sarkar reviews Destiny’s first “expansion”, The Dark Below. Mike Futter talks with art director Pete Ellis about…

The Roundup: The Circle Speaks

By Harry Rabinowitz I could tell you about all the post-Thanksgiving deals Circle members have been rounding up for you all…but by the time you read this post, all those deals will be gone. Content about games is more interesting, anyway! Jeremy Voss recaps his post-Thanksgiving escapades, which mostly consisted of Dragon Age Inquisition and…

Mario Cartridge

The Insight: Game Preservation & The Dying Cartridge

By Harry Rabinowitz “Can I take a look?” Rebecca asks me, gesturing towards the blue-screening copy of Mega Man III. “Sure.” I open the lid of the Nintendo Entertainment System, a piece of equipment a little under a decade older than me, caress the cartridge of Mega Man III out of the system and pass…

It’s Halloween: Inside 3 Creepy Sony Games

John Azzilonna and Gregg DellaRocca packed up their video gear and took it to Sony‘s recent evening of game demos on the West Side of Manhattan. Specifically, the John and Gregg focused on games that have a spooky, creepy aspect to them — to say the least. You’ll see other Critics Circle members throughout the video…

PS4 Boom or Bust: New Circle Video Program!

Was Sony’s PlayStation 4 presentation last week in Manhattan a boom or a bust? Jill Scharr, the Circle’s senior associate editor, and Victor Kaliogiannis, our videographer, have put together this excellent, nearly 25-minute video program. Here’s you’ll find deep, immediate post-presentation insight from Kotaku’s Evan Narcisse, Newsarama’s Lucas Siegel, Engadget’s Ben Gilbert and author/Circle founder…

The Review: The Art of Journey

Illustrator Matthew Nava provides insight into the design behind the truly intuitive game, Journey. By ANNATRUUS BAKKER Matthew Nava came to hear about the Journey project in his first job interview with thatgamecompany back when Flower was still a work in progress. Jenova Chen, thatgamecompany’s creative director, asked Nava what he thought “an online multiplayer…