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Feeling some kind of way about Amazon usurping Google in acquiring Twitch TV?! Let us know your thoughts in the comments while checking out these stories from our celebrated members.

With a heavy heart and a backpack full of future plans, Russ Frushtick says, ‘Goodbye’ to Polygon in a surprise op-ed.

Tina Amini held a live interview with four members of the Dynamighty developing team behind the PSN exclusive, Counterspy, for Kotaku.

Has Nintendo sprung a leak? Polygon‘s Chris Plante reports that NeoGAF has information about the upcoming Super Smash Bros. character roster.

With Team USA out trying to get the Gold for us Americans, Samit Sarkar writes about the NBA Live ’15 cover athlete — Damian Lillard

Jill Scharr of Tom’s Guide informs the masses about the rival hacker collective that is taking responsibility for the recent PlayStation Network attack. 

Shouting scribe Jeremy Voss regales us with seven idle thoughts about gaming from the comfort of his couch.

If you’re scared stiff from playing P.T.I./Silent Hills, then take the edge off by reading some stories from our esteem Circle members.

Polygon‘s Russ Frushtick reviews the colorfully, light-hearted game CounterSpy from Dynamight/SCE.

Speaking of P.T.I., Joystiq‘s resident Community Manager Anthony John Agnello streams the game with the lights on just to make sure that no gamers walk away with PTSD.

Spike‘s own Games & Gadgets editor, Jason Cipriano, reviews the wonderfully quirky indie title, Hohokum from Honeyslug and Sony Santa Monica.

Ready to return to Middle-Earth, gamers?! DualShockersJorge Jimenez lists all the achievements and trophies one can earn while playing Warner Bros. Interactive‘s Middle-Earth: Shadow of Mordor.

Sega Dreamcast‘s Shenmue is still a cherished game by hardcore gamers. So, Polygon‘s Chris Plante has a treat for us all — a modded HD version of the original created by Noconkid.

The always wonderful Chelsea Stark of Mashable offers gamers a glimpse at a surgery being done through the Oculus Rift. If you’re a bit squeamish, you may want to click on this after you’ve eaten a hearty lunch.

Glued to your Twitch TV in hopes of catching the latest Gamescom news?! Be sure to check out the 14 Reasons Our Community Event Rocked by clicking here!

Critics Circle co-founder Evan Narcisse chronicles history as an unreleased Duke Nukem game finds it way into the Library of Congress.

Dan Ackerman of CNET gives PC gamers some hope in his first look at Dell‘s smaller-screen gaming laptop, the Alienware 13.

Joystiq‘s Anthony John Agnello helps first-person shooting aficionados witness the world premiere of Sledgehammer GamesCall Of Duty: Advanced Warfare multiplayer.

For gamers disappointed that they have to wait until next year to play EVOLVE, Digital TrendsAdam Rosenberg has some good news for those who are patient little monsters.

Remedy Entertainment promised big things with their announcement of Quantum Break. According to Polygon‘s Chris Plante, it seems as if they have fulfilled their word by creating a game that feels like a merging of Alan Wake and Max Payne.

If getting up at 8:00am on a Tuesday was too early for you, don’t worry. Mashable‘s colorful champion of the pen, Chelsea Stark, has the latest news from Gamescom, as Rise of the Tomb Raider will be an Xbox-exclusive title.

The New York Videogame Critics Circle had a fine time at Barcade Manhattan at our 3rd Community Event and Hoohah last Wednesday night. We met many awesome gamers and journalists so it turned out was a great hang for all of us. (Stay tuned for more!) We enjoyed:

1) Kotaku’s Jason Schreier, Digital Trends’ Adam Rosenberg and Unwinnable’s Chuck Moran battling it out on the X-Men arcade machine, looks of glee and determination on their faces.

2) The Daily Show with Jon Stewart‘s Daniel Radosh and the New York Times’ Chris Suellentrop talking about everything from game design in real life architecture to The Last of US DLC.

3) CNET’s Jeff Bakalar speaking about journeying with his wife upstate to the Catskills along with Polygon’s Russ Frushtick and his S.O. during the 4th of July holiday.

4) Complex’s Kevin Clark and Gamespot’s Nick Capozzli keeping scores as in their contest to win our Asia-themed prize pack.

5) Just taking a step back to watch as the place became packed to the gills. There were 200 people at Barcade Manhattan at its peak.

6) Playing Time Traveler, Sega’s holographic arcade game, with DualShockers’ Jorge Jimenez and shouting, “This is a terrible game.” I agreed. “This is a HORRIBLE game!”

7) Kotaku’s Tina Amini holding onto the forearm of Jacqui Collins, a sign of true friendship.

8) Playboy’s Scott Alexander talking affably with a young game designer, holding back on the fact that he’s written stirring narrative for games himself.

9) Meeting Gaines Hubbell of the Journal of Games Criticism, who traveled all the way from Troy, New York, for the event.

10) Watching Kotaku’s Evan Narcisse hold court about comics. A circle gathered around him as he spoke with wisdom.

11) Listening to the enthusiasm of John Azzilona as he spoke about MOBA games like League of Legends. His pal Kate Ogden had the event’s most awesome t-shirt, too. (See below. Who knew Luigi could appear so menacing?)

12) Andrew Yoon, Circle co-founder turned game maker, showing off his brand new card game, Divorce.

13) Newsarama’s Lucas Siegel secretly brainstorming with me about the topic of a panel for the big — well, stay tuned about that.

14) CNET’s Dan Ackerman giving a thumbs up to the hoohah. He brought some of the CNET gang to Barcade Manhattan to check it out prior to our party.

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Excited about Capcom’s Resident Evil 1 being remastered for the next-generation consoles?! Keep your excite-o-meter on high so you can check out these stories from our esteemed colleagues!

Polygon‘s Russ Frushtick offers Rogue Legacy novices some much needed survival tips to grow their family trees.

Bed-Stuy’s own Kevin L. Clark helped to raise awareness about Ugandan refugee and entrepreneur, Mohammed Osman Ali, who charges 500 shillings ($0.20 USD) so patrons can play FIFA on the PlayStation 1.

Dan Ackerman of CNET discusses the good, the bad, and the bottom line involving the MSI GS70 Stealth — a gaming machine that doesn’t look like a gaming machine.

Kotaku‘s Tina Amini has the inside scoop on this adorably gamerific t-shirt featuring Tanooki Mario rifling through the trash.

Feeling a bit Groot-ish? Ready to get your Drax on?! DualShocker‘s Jorge Jimenez details The Guardians of the Galaxy exciting inclusion into Disney Infinity: Marvel Super Heroes

For gamers who hold Akira Kitamura in rarefied air, Game Informer‘s Mike Futter has the inside track about Mega Man‘s classic soundtrack getting released digitally to the masses.

Also, don’t forget that tomorrow, August 6, marks our 3rd Annual Hoohah at Barcade in Chelsea, New York City. We hope to see you all there!

by Harold Goldberg

As another school year threatens to begin, the New York Videogame Critics Circle finds itself in need of a new intern. Interns should be over the age of 18 and in college.

You’ll learn from the best in the business. Here’s a list of our stellar members.

Applicants should:

*Be a self-starter; i.e. meet deadlines!

*Have some writing chops

*Be a good communicator, especially on the phone

*Be able to hold your own on camera, if need be

*Be affable and willing to work hard

*Be super organized.

There is little to no pay for this position.

If you’re interested,

*send a note

*including your credentials,

*a link to writing work if you have it,

*and add your contact info.

*Send that package via the contact form below.

Or, you can talk to me directly at the New York Videogame Critics Circle Community Event tomorrow night, 8/6, beginning at 6:30 p.m.

Harold Goldberg, a contributor to the New York Times, is the founder of The Circle.

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In this long form piece, our writer Sarah Awad looks at the role of female characters in video games- the good, the bad and the ugly.

Our story begins…

Ten minutes to midnight, as a suburban town lies dormant in the dead of night, Sarah, the protagonist, enters her home with a soft shut of the door.  A well-bodied thirty-something clad in jeans and a t-shirt, she schleps into the living room, exhausted and concerned as she debates with her business partner on the cell phone. “I can’t lose this job!” she warns, as if work has been slow, as if ends are barely meeting for her.  She sighs as she speaks. As a single mother caring for a twelve-year-old, her distress over this job appears pressing.  She concludes the call as she sees her son, Joel, perk up from his sleep on the living room couch, awaiting her return.  He asks about her day. She tells him it is past his bedtime.  Obviously forgetting her birthday, Joel reminds her with a gift, a new watch, since she kept complaining about her broken one.  Although spent from a long days work, Sarah’s heart fills from this gift, and after a few laughs and some TV-time shared with Joel, she tucks him into bed. “Goodnight, baby boy,” she whispers.

This is how Naughty Dog’s zombie drama The Last of Us begins, except all is not what it seems; in the actual game, Joel is the parent, the playable character, and Sarah his child.  And in the ten minutes that follow, Sarah is killed and Joel is thrown headlong into a tragic quest of heartache and survival in an infected world. 

Although she never existed, who could our role-reversed-Last of Us-Sarah have been if she was the true lead of the game: a single mother, worried about money, trying to balance a busy life, grieving the loss of a child, trying to physically and mentally survive in the midst of tragedy.  Both the mother and the breadwinner, she could have been a woman of depth, one who does not necessarily fall into an obvious role.  A woman living her life, and doing her best- she could be a friend, someone in town; she could have been anyone. 

If there can be narratives about such a man in the central role of a video game, could there ever be a game about such a woman?

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