Whitney Museum of American Art - High Line

What The Games World Can Learn From The Whitney Museum

by Harold Goldberg Today heralds the opening of one of the world’s great museums, the Whitney Museum of American Art‘s new home in downtown Manhattan. I attended the museum’s inaugural press event, roaming its wondrous halls and nooks and crannies for hours. It was all so glorious, I couldn’t help but feel I present was…

Haunting Melissa Is A Film. It’s Not A Game. Right?

BY HAROLD GOLDBERG Last week at the Essex Restaurant, I had the pleasure of sitting down with Neal Edelstein, the producer of  “The Ring” (along with David Lynch’s excellent “Mulholland Dr.” TV movie). Mistakenly, I thought Edelstein had a game to show me. Instead, he brought an iTunes app called “Haunting Melissa.” Shot in Canada,…

Pay What You Want for 10 Books on the History and Culture of Gaming

There’s an enormous amount of literature surrounding videogames. Much of it is what you’d call journalism, in the form of reviews, features and analyses, but there are also many excellent books that examine at length the capabilities and implications videogames as a medium or a few games in particular. That’s why we’re so excited that…

The Moment: Beyond: Two Souls

By Harold Goldberg Paris, France: Cold. Rainy. Windy. And utterly beautiful. Far away from the Eieffel Tower at the Quantic Dream studios, a group of journalists is watching a 45-minute demo of live gaming from Beyond: Two Souls. The homeless Jodie Holmes, played by Ellen Page, wanders snowy streets in a blizzard – until she…

Adam Rosenberg: Personality Crisis in Crysis 3?

The esteemed Circle member and writer for G4TV, Digital Trends and other websites looks deep into the face of Crytek and EA’s Crysis 3. Upon completion, he notes that he didn’t always like what he heard and saw. by Adam Rosenberg It’s really hard to fear the threat of total global annihilation when news of…