Halloween Mayhem: Shadows of the Damned

A Halloween made even happier: Even though  Shadows of the Damned won’t be released until next summer, EA’s hint of what’s to come makes be overflow with fearful goosebumps. Because it’s looks like it could encase me in a Bukowski-like screaming nightmare with moments of William Peter Blatty/Joe Hill/Neil Gaiman/Clive Barker to make it just…

When A Press Release Lies

It’s  an onslaught. At this time of year game critics receive a hundred emails daily — at least. Review me! Review me! is the cry. I look at absolutely everything I receive, sometimes admiring the prose of a j-school grad now in the PR game, sometimes laughing at the balderdash that is spin. Regarding the…

Hire Tracey John — Now

It looks like the brilliant Tracey John, one of our core members, is briefly without a full-time gig. She won’t be for long. I first met Tracey at a Sony event when Alex Porter was running the MTV games site. Tracey sat down on a chair, took hold of the controller and kicked everyone’s butts…

John Milius’ Homefront Novel: Better Than The Game?

This morning, THQ announced that Apocalypse Now screenwriter John Milius has written a novel to be released in tandem with the release of the science fiction game Homefront. It’s called The Voice of Freedom. Homefront, as you’ll note in my G4TV preview, has a wild premise that’s somewhat plausible — at least to the more paranoid…

The Halloween Bonus of Undead Nightmare

A while back, I spent many, many hours with Sam Houser at Rockstar Games. We talked about, well, everything under the sun for a narrative history of videogames that will be published next April. Houser’s mind is imbued with a wonderfully extreme, dedicated passion for games and an abiding, maven-like hunger to understand American popular…

Art Academy + Friedlander = Transmedia

I think a lot about the idea of transmedia these days. I think beyond a console game into an action movie or a comic book into a Facebook game and how they link together. The other night, for instance, I walked the somewhat spooky halls of the Whitney Museum. Nintendo had closed the fifth floor…

Do You Want to Join Us?

At the New York Videogame Critics Circle, we feel there’s safety in numbers. We meet once a month (sometimes more), usually at an appropriately dive-y bar or restaurant, to discuss games, the Circle’s agenda, news, our work, getting more work, jobs and the dysfunctional vagaries of the industry. We often invite an entertaining guest of…